War mongrels characters
War Mongrels still appears to be a decent Commandos-like, but from what I have seen, the cutscenes seem to be more attractive than the gameplay. I am not writing the War Mongrels off at this point, though if I was to recommend either this or Partisans on the basis of the demo, I would certainly recommend Partisans. The action planning thingy is here, same as in the first Desperados (ie you pause the game and assign an action to each character), there is a lot of emphasis on using this (which is connected to multiplayer). But perhaps other missions open up more possibilities - cant say at this point. From what I have seen, War Mongrels rely way too much on using items to lure enemies from their patrol paths to exclusion of other possibilities, as well. In terms of gameplay, as someone who finished Partisans, I rate Partisans higher (the controls were much better, there was a light strategic layer, combat felt less clunky). The game is highly grimdark and edgy (as should be expected from authors of Hatred and Ancestors), though I would say it doesnt really shit just on Germans, Ruskies are shown executing prisoners right in the tutorial, so the message seems to be more about commies and nazis being equally bad and the only logical thing to do is simply to run away (which is what the main characters do, at least at the start). I really like the art in the cutscenes, the devs made great work on those in Ancestors: Legacy too, good to see they are continuing the tradition.
War mongrels characters full#
But I guess it might be an acquired taste and if it would be possible to remap the keys in the full version, it would certainly make things more bearable. Honestly I really dont like the control scheme on this and the "combat mode" (you can switch to it anytime, it changes controls to WASD + LMB to shoot) isnt much better.